Saturday, January 28, 2006

Ya gotta' have'a plan

To be honest, to have a great understanding of this week’s readings for the entire class, mosey on over the Erica’s site. I think her connection and context of the ideas presented in the “Blueprints” and “Hierarchy” articles is spot on. Anything that I add here will be of nominal consequence. But that has never stopped me from prattling on before, so why start now? And one other thing, sorry for this post being so damn long. Nothing like distilling five articles into one. Here I go…

Of the two general class articles, Christina Wodtke says that if you don’t have a plan you are lost. Do card sorts, observe the subjects as they sort, look for dominant organization schemes, adjust your plan, and throw out what does not match. Simplify and keep the architecture transparent to the user. Margo Halverson amplifies that notion by saying that the heart of good design is the concept of hierarchy, what do you want the user to see first? And minimize the clutter on the site.

Of the three additional readings for group 2 this week, Jason Withrow’s report on the “Cognitive Psychology and IA: From Theory to Practice” was the most practical. Like Wodtke’s article, he is a firm believer in doing card sorts (both open-ended sorts where users freely put cards where they like and closed card sorts where they put cards into predefined categories.) Withrow believes the best advice when designing the architecture of your web site is try to accommodate as many different categorization approaches as possible, while supporting the most common approaches. Once the different approaches to categorizing the content is apparent from the card sorting exercises, it can be incorporated into the different facets of the interface.

He points out that visual clues are often the basis for the mental associations users make among items on the interface. He reinforces the Gestalt rule of proximity where items close together are perceived as being related. When this is tied into short term memory and how users navigate a site, navigation bars should group similar actions together, and a user should be able to visually scan and differentiate the “signal” from the “noise”. In other words, they should be able to easily select their desired item from all the surrounding items. He concludes his article by reminding the reader that consideration of mental categories influences how content is organized, while factoring in visual perception, memory, semantic networks, and learning helps to guide the designers as labeling and interface decisions are made.

Curt Cloninger’s article on the differences between usability experts and designers was rather amusing. After months of dry and supercilious academic articles on everything from soup to nuts, his irreverent tone was a pleasant change. Granted, he was trying awfully hard, but I’ll cut him some slack. It was the first article I have read while in grad school with Joni Mitchell lyrics. He went into some detail describing the conflict between the Usability/Information Architecture camp (the “Mars” crowd) and the Graphic Designers (the “Venus” crowd.) The overarching point in his paper is that the web is just too big for one paradigm to prevail over another. It does not need to be seen as simply a high powered data base or an artistic branding experience. He goes on to say that “New Media” merely brings this dichotomy into renewed focus because of its newness. The vocabulary of the web is being invented every day. He also points out that most usability studies are created by people who define the study within the constraints of their paradigm, and consequently, the results are skewed to a data-centric viewpoint. They ask if someone can find something on a site, but fail to ask how much fun it was, or how they felt when they were there and what was the story.

Luke Wroblewski’s article about “Visible Narratives: Understanding Visual Organizations” was a really great read. Of course, I say that as a frighteningly right brain kinda’ guy. Certainly Cloninger would describe his article as intuitive, focusing and defining the emotional. He’s more a developer of the Venus sort. I’ll borrow liberally from his article as I give you the gist. But I recommend it if you have a moment.

Wroblewski really does not see any reason for the art vs. engineering and aesthetics vs. usability debate. He points out that a website can’t take sides: it needs both to be successful. A rather obvious conclusion, but after all the bizarre meetings I have sat through over the past few years it appears the message is getting lost somehow. All too often I find myself sitting at a conference table surrounded by neophytes and dilettantes who can’t understand what the other side is talking about. Why can’t we just all get along? With the power of all the great tools we have available to us as architects and designers comes responsibility. And in this case, the entire team needs to understand how visual information communicates with an audience. Wroblewski believes that Visual communication can be thought of as two intertwined parts: personality, or look and feel, and visual organization.

To start with he defines how we see visual relationships. Proximity, similarity, continuance and closure. This is reflective of the reading last week on how the HCI principles relate to the Gestalt Theory and that both recognize the importance of patterns.





We can group distinct visual characteristics into five general categories: color, texture, shape, direction, and size. Introducing variations in one or all of these categories creates visual contrast.



His next point was that we can use visual hierarchy to tell a story. Designers clearly communicate ideas through the organizing and manipulating of words and pictures. “Elements within a ‘visual narrative’ are arranged in an easily understood order of importance. A center of attention attracts the viewer’s attention, and each subsequent focal point adds to the story.” This logical ordering is known as a visual hierarchy.

So as to not blatantly steal every element from Wroblewski‘s article, I have created variations below to amplify his point. The photo on the left has a lot going on in it. It is graphically a rather busy image with lots of detail. You can select the image by clicking on it for a larger view.





The grey circle on the white background is rather muted and the lack of contrast minimizes its importance in the frame. The red text on a white background is simple and a significantly contrasting graphic. Your eye will know exactly where to go and will understand that the point is important. While the two graphics are far simpler to quickly understand, the photo will keep your attention for longer because of the details in the image. Visually dominant elements (those with the heaviest visual weight) get noticed the most.

Once your audience understands the significance of your page elements, they can apply that knowledge to the rest of the site. The hierarchy of a web page is based on distinctions between the content, navigation, and supporting information on a page.


Wroblewski is not absolute in mandating that these are the golden rules for successful visual communication. I guess we can think of these more as guidelines. The content, audience, and goals of each page should determine its exact hierarchy. Nonetheless, he believes that the visual representation of each element on a web page should always be:

• Appropriate for and indicative of the element’s function
• Applied consistently throughout the site
• Positioned properly in the page’s visual hierarchy (in a manner reflective of its relative importance)

What I carried away from this article is that visual hierarchy can provide users with a sense of where they are within a website. It can educate and guide an audience through their navigations by directing their attention without shouting at them.

And what I carried away from all five of these articles is have a plan. Set your emotional, narrative and informational priorities up front. Find the balance between architecture and design. And above all, listen to what the users are telling you. If they don’t like the site they are not coming back.

Tuesday, January 24, 2006

History with an attitude

I thought I would add some more media to this site. Just random odds and ends that revolve around history.

Seattle was founded in 1851, which is not a long time ago geologically speaking, but is older than other communities with many more designated landmarks than we have. Seattle has a significant history, important to the country, and a sizable heritage community who knows and cares about it. This first video is from a documentary I worked on about icons that are no longer here in Seattle. Subjects included Fredrick and Nelson department store, the Kalakala ferry, Bobo the gorilla and this story about the streetcars and cable cars that used to motor along the neighborhood streets. It ran on KCTS about 8 years ago. Unfortunately there is a typo in my artwork so I have to fix that tonight. Typing too fast for my own good.

Myth America was a series produced for Discovery/TLC. The premise of the entire series was a review of the history that we were not taught in school. This particular episode focused on one topic you never heard about in history class -- I'll let you guess. In this rather irreverrent series, historian Rick Shenkman explains why Americans are fond of myths and he clarifies who's behind the falsehoods. His research shows that many of the myths are the product of a concerted campaign in the 19th century to turn Americans into patriotic nationalists. Today the myths are perpetuated by government bureaucracies afraid of letting Americans in on the big secret. Schools are frightened of creating controversy. Tourist boards are scared of driving away visitors who come to see the shrines they learned to revere as children. Politicians quail before the powerful super patriotic groups that are determined to use history to advance their own biased agenda.

Thoreau said that we remember only what is important. But Americans seem to remember from their history all that's mythical. With time the facts fade. But the myths go on and on.


Links are here:

Myth America
Seattle Trollies

Monday, January 23, 2006

Whole Focus on Design

I went to the library last Saturday. Hardly an earth shaking event. It was raining and I was rushing back to my car. Now usually I am driving my mini-van (the one with 4 kid booster seats and a wheelbase so big I swear it has its own area code) but this night I was in the little car, a Ford Focus. What on earth does this have to do with design? I am so glad you asked. At six-one I find there are many objects not designed for me. The shower head in my bathroom comes to mind (perhaps the munchkins or Mayor McCheese lived there long ago.) As does the drinking fountain at my children’s school. But the one that gets me in a painful way is the dashboard on that Focus. I can’t seem to get into the car without banging my left knee. We are not talking a little rub. No, I mean a star-inducing, take-your-breath-away, primal scream, bend your kneecap all the way around kind of bump. Didn’t they have anyone tall test drive the thing when they were designing it? Or was that just too small of a demographic to be concerned about when the observational data said the design was broken. Convention says that we don’t design things that obstruct the path of the user. Whether that is the path of understanding, action, implementation, or just moving my big behind into the car. The edge of that dashboard is as much an impediment as cryptic icons, overly clever interfaces, and hot pink text on a black background.

Don Norman’s article about affordance, convention and design bring the lessons I learn from my dashboard to web design. Norman writes that affordances are relationships. “They exist naturally: they do not have to be visible, known, or desirable. They refer to the actionable properties between the world and an actor (a person or animal.)” If the appearance of a device gives us critical clues for its proper operation, why is it that I can’t fit my knees into my car? I don’t think it is because I am not paying attention when I get in, although you would think after a while I would learn to enter slowly. No, I argue that the designers never stopped to really examine how people would use the dang thing. And most every web site I visit suffers the same critical flaw.

My bank’s web site is a secure site. I have to jump though numerous hoops to log in and review my financial data. That is all well and good. The process of logging in gives me a significant perception of security. But when I am done I can never find the icon or url that will log me out of the system. It is always buried in a sea of text somewhere on the right. I swear I spend 5 minutes thrashing around the site looking for a secure way to end my business. Just like Hotel California, I can enter any time I like, but I can never leave. Norman says that the art of the designer is to ensure that the desired, relevant actions are readily perceivable. If that is true, then someone at WaMoo should have their designer’s license revoked. I have been trained in a cultural and actual context that when I enter my car I get in on the left and use the steering wheel to control it. Using this logic, when I go to a site I should be able to quickly find the icons I need to navigate, even if it is to navigate away from it securely. The bank may believe it is good business to keep me there as long as possible, but the longer I am stuck there only increases my frustration and makes me an angry customer.

My essay this week seems to be more about my personal gripes and peeves, but there is hopefully something substantive about this rant. The synergy of communication and information comes from the experience of immersion. If we expect a visitor to our web site to come back, to have a desire to repeat their emotional and intellectual experience, then we need to insure that the process of exploring the site is a seamless journey. If they have to search for basic functions, if they have to disengage from the content and flail around for the next action, if they spend any time at all decoding the instructions, then we will have lost them. It is not about attention span, it is about the thoughtful logic of design and defining what we want them to carry away from their journey. We will be successful if we consider the context and relationship between the architecture, visual cues and most of all, content.

My knee still hurts.